﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Super_Wall_Breaker.Sources.Configuration
{
    /// <summary>
    /// This class enumerates the type of players.
    /// </summary>
    public enum PlayerEntries
    {
        /// <summary>
        /// The Player uses the the keyboard. 
        /// </summary>
        Keyboard,
        /// <summary>
        /// The Player uses the the gamepad. 
        /// </summary>
        Gamepad,
        /// <summary>
        /// An AI is used instead of the player.
        /// </summary>
        AI,
        /// <summary>
        /// No player created.
        /// </summary>
        None

    }
}
